Observation 2019 Review & PC Gameplay

Source: web on 16 July 2020 at 08:48 EET

Observation 2019 Review & PC Gameplay

It would be obvious to refer to Observation as “2001: A Space Odyssey: The Game”. In fact, that's how developer No Code has described it itself. But in truth, this sci-fi thriller melds so much more than that together: Alien’s constant sense of dread and labyrinth of claustrophobic corridors; Solaris’ emotional core and haunting ethereality; and Interstellar’s sheer desperation and explosive moments. All of these combine to create a gripping story that’s threaded around a series of cleverly designed puzzles to create a truly unique gaming experience. Observation casts you as SAM (Systems Administration and Maintenance), the omnipresent AI of the titular space station. First impressions suggest that the station is abandoned apart from its lone occupant, Dr. Emma Fisher. It quickly becomes apparent something extraterrestrial has been at work, and figuring out what has happened is your first step. It’s a captivating setup, as you endeavour to find out how your mission has taken a turn for the worse.  Almost every meaningful interaction comes through the UI. Doors aren’t unlocked by hand, but in system menus. Extractor fans aren’t flicked on at a switch, but operated by creating a system link from a nearby camera. This is perhaps unsurprising as Jon McKellan, Observation’s director, was the chief UI designer for Alien: Isolation, but those concepts have been expanded upon here, with slick text displays where many of the objectives are tackled. Click on the photo bellow USING A MOBILE DEVICE such as a smartphone of tablet, to watch the related video on Dezaiar Youtube Channel:

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